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Saturday, March 8, 2014

7 Days to Die Alpha 7.3 Update






Description
Official Alpha 7.3 Release Notes

Added

Added new basic Character Armor System accessed through the inventory crafting menu. Here the player can put on new found and crafted clothing for protection including hats/helmets, leg armor, chest armor, gloves, shoes and more.
The character page also shows the players level and game stats. Note: The only clothing that¡¯s tracked to the player model currently is the mining helmet more will come with the full character system in future builds.
Added a new Police Station, Truck Stop and 8 new campsites locations to the world
Added new smell icons that show on minimap that measures and show the players current smell level when he¡¯s carrying smelly foods on his belt or backpack
Added new day/night percentage game options
Added new block durability game options as part of a larger plan for land protection
Added basic character sickness and gassiness from eating raw meat and eggs
Added gun crafting models and molds for the separate hunting rifle pieces
Added icons for the new clothing/protection system for a Leather Hat, Boots, Gloves, Jacket and Pants
Added icons for the new clothing/protection system for an Iron Helmet, Gloves, Chest Armor, Boots and Leg Armor
Added recipes for leather and iron armor
Added Bandana icon and Sunglasses icon
Added a boiled Egg Recipe and Icon
Changes

Changed sawed off shotgun fire to add more recoil to first person and third person female
Changed stags and rabbits flee in straight line away
Changed Zombies attacking blocks in proximity of player now show on minimap
Changed Reduced crafting time of spike traps from 30 to 10
Changed improved stealth & zombie sense detection logic
Changed raw uncooked foods to damage attributes
Changed increased chance for iron ore to drop lead
Changed increased chance to find beaker and added them to medicine cabinets
Bug Fixes

Fixed zombies attacking animals marking players as sensed
Fixed redid torch flicker
Fixed clients not hearing sounds
Fixed spider zombies to not crouch down to attack when they are not running on all four legs
Fixed collision on trees, now it is much more accurate and will not block bullets in the air
Fixed bug where hordes wouldn¡¯t spawn after day 10
Fixed black missing blocks in a couple of the old houses where light fixtures were supposed to go
Fixed a bug of storage chests loosing inventory when player opened them while starving

Minimum System Requirements


Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX 9.0c
OS : Windows XP
Free space: 2 GB


Screenshots









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