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Sunday, March 16, 2014

7 Days to Die Alpha 7.6 Update





Description
Added

Added new buff and debuff system that can do damage and healing and other effects over time. The system shows a temporary icon over the compass and icon and stats in the character screen. Coffee and food poisoning are the first offerings with many more to come.

Added new roaming hordes watch out for them. This is in addition to the existing noise spawned horde system.
Added viewable item stat system where you can mouse over anything in your inventory
Added new double resolution terrain mesh to allow cubed terrain blocks making mining and building with organic terrain materials much more enjoyable
Added new huge high school location and new road in the plains
Added new wearable icons and items for a skullcap, cowboy hat icon and baseball cap
Added new lootable, gun safe, school lockers and sinks to the world
Added hats to dresser loot
Added recipe, icons and items for coffee and coffee beans
Added breakable faucets that yield iron and brass to the world
Added brown grass to burnt forest
Added new concrete recipe from stone and gravel
Added gas recipe
Added new corn on the cob recipe, items and icons
Added new car wreck at the intersection of Riedel and Jordan
Changes

Changed caching of terrain values lead to better performance
Changed made percentage of night 35% as a default for all game modes
Changed increased weight of tin cans and candy tins so they can be scrapped better
Changed optimized collision testing thus performance on servers with many players and zombies is improved
Changed the seed of the all world randomization is now taken from the game name
Changed all the chunks are set to static now that might improve the performance
Changed hitting water with bullets or items now hits the blocks below water. The particle effect is still played on the water. So you can mine now under water
Changed particles for water impact are updated and working for all materials vs water
Changed increased delay and player cluster range for sound meter based hordes
Changed zombies can run in water
Changed car wrecks to have less dogs and more crawlers
Changed horde meter to not play warning and spawn sounds
Change horde triggering noise sensitivity to have some randomness
Changed exact collision on projectiles crossbow, rocket and trees
Changed lowered ladder structural integrity so they don’t support houses any more
Changed made brass easier to destroy
Changed wooden ladder texture to not clip the new terrain
Changed forge recipe to require a short metal pipe in addition to the stones
Changed air conditioners to give more short metal pipes
Changed zombies can now path through water
Changed improved stealth state logic
Bug Fixes

Fixed cloth stability
Fixed player cameras can clip into trees
Fixed bullet impacts only seem to register to the 1m volume area of a block entity model (Gun Safe), but not the
Fixed all LOD levels on forge was switched on
Fixed can now destroy the small dead animated bush
Fixed you can now destroy the desert shrub & get plant fibers
Fixed moon jumping problem in games with smaller night length
Fixed trees growing through bridges
Fixed sham and other canned foods from disappearing instantly before actually eating them.
Fixed winter pines to use colliders instead of blocky collision
Fixed name on potassium nitrate powder
Fixed crash on startup
Fixed various cooking recipe bugs
Fixed icons that were stone
Fixed desert shrub to have shorter collision
Fixed truck stop so mechanics pits are not full of dirt
Fixed zombies can see through doors when closed
Fixed hole in map in the north plains
Fixed problem that when attacking a block with the fist the full density was set
Fix various model import settings to not include animations to stop console spam
Fixed repairing fully repairs items
Fixed Metal Scrapping dupe bug.
Fixed Item dragging, players can no longer drag stacks larger than the max stack size for that item, remainder will be left in the slot. This prevents going over stack size for water and many other items in all interfaces
Fixed item loss with containers in multiplayer
Fixed an old west building closet that could not be entered

Minimum System Requirements


Processor: Intel Core 2 Duo @ 2.20 GHz
Video card: GeForce 6600 GT
RAM: 2 GB
DirectX 9.0c
OS : Windows XP
Free space: 2 GB


Screenshots









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