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Monday, March 3, 2014

Castle Story v0.1.1.3eae Update





Description


v0.1.0.1234:
So finally here it is. Sadly we couldn't update the linux version (yes again ... sorry). But the good new is that the migration to fabric is nearly over.
We expect it to be finished something like tomorrow. Once that's done we simply need to redo a testing session and update it all. For the crash on loading unfortunately we still have no solution.
Here is the note Update:
Gameplay
Added The Overhead Display
Updated Brix.Core.dll in game
of Recreation Brix.Core With High Level prefab
Update Brix.Core.dll to include Brix.Uyil.Logging.Logger
Game Architect now return voxels Game
Client fixes
Fixed Null That Blocked settings in Arena mode
Glitch Fixed on 1st frame Life overhead display
Fixed Double Beacon on mines
Fixes # 721 - Arrow Collide with phantom Blocks
Fixes white Square Appearing on some Beacons
Also we added an help menu A couple of Week ago but didn't really received any feedback about it. So if you have an opinion about it, please share it. We already asked the internal tester which pointed that there is a problem with the scroll direction and we are going to fix it.
v0.1.0.a8c9:
Added curves cycle of day and night
Added the ability to run scripts in the background
added help section
in the upper right menu button is added to the Quick File
Fix # 739 - lanterns and torches were not removed when carrying them destroyed unit
Fixes Rubble falling at the bottom of the map on loading
message now appears only spawn in multiplayer
in the main menu option is added - "Show unique content" ...
[align = center] Support letters versions of the content in build.json
Bystrofiks for lack of Conduct Trigger.cs
A basic system for thematic subjects (hello Strahovin)
added pumpkins and witches hats
v0.1.0.04df:
Client:
* Reactivation Break at Splash Screen
* Fixed when the music remained the main menu.
* Fixed cycle of music in the main menu.
* Removed the option Active debug mode.
* Added Linux build 0.1.0.4056 (Linux version will be other than Windows and Mac releases until we completely switch to Fabric)
* Banned circular menu on remote objects and a group of woodcutters in Arena mode.
* Against AK Update for Linux.
* Fixed an issue width open pit mines.
* Fixed visual problem appearing in 6am when briktrona can be seen through the trees.
* Check if the object is cloned into MeshInfo. This should ensure a proper disposal facility.
Server: (0.1.0.bda6)
* Added version number in the bottom panel of the server and replaced by Paolo Anonymous.
* Added version for all view / routes.
* Fixed problem with packing on Windows
v0.1.0.a6c6:
* Fixed # 673 - Briktrony dancing on the ground when they pushed a blast, but do not die.
* Fixed help text.
* Fixed an issue where you removed the shaft and thereby removed all mine.
* Returned WASD all menu except the main.
* Fixed an issue when you move the task of building, and it creates a phantom unit.
* Fixed a small leak in the Detective.
* Now sliders should show the correct values ​​in the main menu.
* Fixed ScrollwheelFactor for the camera.
* Fixed # 680 - radial menus displayed on the crystal bags briktronov.
* Fixed # 682 - The archers could pick up objects.
* Fixed # 678 - Added tunnels in the bottom-right menu.
* Fixed problem selecting all briktronov double click.
* Fixed # 545 - Archer could destroy the crystal.
* Fixed # 672 - Fixed problem with archers and korruptronami far seeing each other at Z level.
* Added a new system of priorities for the attack.
* Changed standard length rounds in Arena mode.
* Fixed spawn players on the same island in the Arena mode.
* Removed Ile Survival, because it is useless.
* Fixed a problem with the new mechanism for the conservation, spoiling some of the data.
* Fixed an issue that causes the empty group to disappear.
* Fixed an issue where Mine Magique was not retained as follow in Survival mode.
* Fixed problem with serialization Mine Magiques.
v0.1.0.6f02:
* Delete button now calls Garbage Collector (what is this? see below). This can help when a lag.
* Fixed a severe memory leak.
* Barrels and warehouses are now saved.
* Added server name and port for multiplayer.
* Added pictures right and left clicks to monitor keystrokes (F10).
Garbage Collector - feature high-level programming languages. This is a utility that monitors the removal of unused objects, that memory is not clogged. Did it for the sake of programmers zaparivat removal of derelict objects. As an example for those who still do not understand: You ate the leftovers and threw in the trash. And to get rid of garbage, you have to endure it. Garbage Collector will take out the garbage for you.
v0.1.0.2d90:
1. Updated menu. Now it is time to become steeper 5!
2. A new kind of crystals. Now there's orange crystals!
3. Added flare. Torch illuminate the area around itself.
4. Now there are two modes. Survival and Sandbox
5. Biscuits (Briktrony) learned to speak.
6. Now the game has multiplayer!
v0.02:
Important fixes:
- fix button editor worlds
- Reduced loading time of dynamic objects (stokpayly, barrels, etc.)
- Repaired bug with infinite growth output.log
- key return to game became adequate
- When loading save you more not give new briktronov 5
- Game will not fall while loading the world with a group of loggers (lolshto? - approx.)
- Repaired bug where barrels stuck in the belly Briktronov
- Legs and boards can be removed briktronami
- When creating mines, stairs should be built now correctly.
Not so important fixes:
- Group loggers no longer duplicated when creating cutting zone
- Mines in sohranenku weigh less
- Fixed visual bug canceled mines
- Mines are now functioning normally once weekly (Hurrah! - approx.)
- Plans tunnels loaded correctly
- Golf password now properly responds to Ctrl + V / Ctrl + C
- Group no longer duplicated when loading
- Mines now normally associated with groups at boot
- Zone felling trees now properly Detective
- Zaspavnenye debagovoy briktrony panel is now removed from the group after the death
- Crystal is not duplicated Startup (apparently it's from the same bug with 5 briktronami - approx.)
- Tools in the hands briktronov longer duplicated after each change problems
- Removed stokpayly now do not affect the search path briktronov
- If the game can not connect to the server, and it is say.
- Phantom Detective blocks now other groups of buildings to disable terfaces where necessary (I know what faces, but I will not explain - approx.)
- Tools now properly removed when removing briktrona group.
Just change:
- Now you can visually see the selected area as a circle around the felling of trees to be cut down
- Gravel and other disappearing blocks are no longer loaded to circumvent problems with downloading (what would it mean? - approx.)
- Improved camera behavior
- The game does not put paused if it has lost focus and is in windowed mode.
- Game Version now beamed at the entrance (? - approx.)
- Errors entering the game (for litsenzionschiki - approx.) have now become more informative
- Added volume setting sounds, music, environment and interface.
- World time now are reserved
- Empty group will be deleted without question
- Reduced population of crickets, because they * all over Bali (well, in the original "to be less bothersome")
- Building group now show the number of units to be built.
- delete groups all zones cutting / excavation / construction also removed.

Minimum System Requirements


OS: Windows XP
Processor: Pentium 4 1.8GHz / Athlon XP 1700+
Memory: 1 Gb
Hard Drive: 1.5 Gb free
Video Memory: 256 Mb
Video Card: nVidia GeForce 210 / ATI Radeon X600 Series
DirectX: 9.0c


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